The Cromwell Snug - Game: Give Me Shelter System: Rivers of London GM: Lynne Hardy Capacity: 4
Synopsis: Date: May 1941 – the Blitz. The investigators are enjoying an evening drink in Ye Olde Salutation Inn in Nottingham city centre when the air raid siren wails. With no time to get to any of the official air raid shelters, the landlord ushers everyone into the caves below the inn for safety. As the air raid intensifies, a scream splits the air... Join Lynne Hardy for a case file of murder, mystery, and mayhem beneath the streets of wartime Nottingham! (Based on the Rivers of London novels by Ben Aaronovitch and approved by the author himself!)
King Charles Snug - Game: Them whom smelt it aren't dealing with it System: Time without Tide GM: Paul Maloney Capacity: 6
Synopsis: A group of sewer-smiths have got a bit industrious and innovative and tried to drill a new sewer under an island near Saltport. Only problem is, they didn't know there were caves under there. Now, not only is there a gaping hole in the ground there are some strange sounds and smells coming from out of it. With a shrug and a "not our problem" the sewer-smiths packed up their shovels and headed back to Saltport, after all, that's what Delvers are for.
As a member of a Delver crew, all you need is a ship to ferry you out of there and a commission from the Delver's Guild.
You stand outside a closed door, waiting for a response to your knock and, hopefully, a solution to one of those problems. After all, how can you make your fame and fortune without some risk.
Them whom smelt it aren't dealing with it is an introductory adventure for 6 players in Time Without Tides, a new setting and system from Chaosium. Come and join Mirth and Mystery in the world of fog.
Upstairs Gallery 1 - Game: Alone in a Darkened Room System: Vaesen GM: Darran Sims Capacity: 7
Synopsis: As members of a secret society you have been tasked to investigate the disappearance of a prominent industrialist and shipping magnate in the city of Malmö.
The young man disappeared from the same room that has a series of disappearances associated with it. The same room the Investigators are looking into now.
So why is there no trace of anyone staying overnight in that room?
Upstairs Gallery 2 - Game: Last Train Home System: PUNK IS DEAD (Mork Borg) GM: Jayson Green Capacity: 4
Synopsis: Date: Sometime during The Age of Quantum F***ery (post-apocalyptic).
Deep within the disused UNDERGROUND tunnels of The Murk (once known as London), the local LCVs (Literal Corporate Vampires) have finished building a new earthscraper. Out of the goodness of their shrivelled corporate hearts, they've booked your band to provide a night of entertainment for their exhausted topside diggers. Mind the gap!
The Caves - Game: Dark Labour System: Doomsong GM: Tamsin Caesar Capacity: 6
Synopsis: Some off the Pettty Baronies have been trying their hand at mining, attempting to extract wealth from the earth's bosom. None find the same bounty as Styx; many abandon the effort as futile and expensive. The tunnels remain, however, waiting to be put to use...
Dark Labour is an adventure for Doomsong which will put players in the boots of both Gravediggers and Wyccefinders as they explore abandoned mineshafts in search of heresy. Expect violence, horror, and religious persecution.