The Cromwell Snug - Game: Pit of Ghosts System: Cthulhu by Gaslight GM: Keris McDonald Capacity: 4
Synopsis: Call of Cthulhu associate editor Keris McDonald, who heads up Chaosium’s Cthulhu by Gaslight line, presents a deadly Victorian mystery set in 1890. Take on the role of Welsh coal miners in this underground, survival horror with a high chance of character death.
King Charles Snug - Game: Dissociation System: CoC GM: Chris Webb Capacity: 5
Synopsis: Experience sanity threatening bewilderment as a series of nightmarish occurrences shatter the players' understanding of reality in this mature, modern‑day, mystery, where the investigators are drawn into a case of fractured personalities, terrifying events, and life coming apart at the seams. As reality begins to blur, can they uncover what’s truly happening or will everything completely unravel?
Upstairs Gallery 1 - Game: Odour most foul System: D&D Van Richten's Guide to Ravenloft GM: Damon Mitchell Capacity: 8
Synopsis: Van Richten welcomes you to the Dark Domain of Har'Akir. A nightmare desert realm of lost tombs, ruined pyramids and deadly mirages.
Efforts to reclaim long buried settlements like Letari stand as a fragile hope against the endless sands. Travellers, labourers, and fortune‑seekers arrive dreaming of digging out a new life among the sand choked ancient ruins—yet a foul stench now hangs over the streets and the air turns to poison. Fear spreads and the Gods must be appeased.
As new arrivals in Letari you can't let your dreams of a fresh start fall apart before they've even begun.
Upstairs Gallery 2 - Game: The First Train Heist System: Schtick System GM: Dave Barnett Capacity: 6
Synopsis: “Read about the gold robbery between London and Paris in this week’s Journal? They’re calling it the first train robbery. Now that’s not true, not even close. I saw the first train heist wi’ my own eyes. I was just a lad back then… and the treasures in the caves below that tramway were varied to say the least!
The First Train Heist is a Regency scenario by Dave Barnett, run using his Schtick system. The Schtick system is a rules-light system where character skills and attributes are generated and realised in-game using a brief exchange of words and pictures. It can be learned as you go.
The Caves - Game: Adrenaline is the Best Medicine System: Alien GM: Darran Sims Capacity: 7
Synopsis: “I'm saying I don't know what the hell it is and nothing you've shown me or told me indicates that you do either. Maybe it is an alien artefact, maybe it's a magic trick. Maybe it's a distillation of knowledge from an advanced civilisation, maybe it's just a toy, an alien's child toy.”
You play rapid response medical staff on the hospital starship Nightingale 229 called in to rescue a desperate distant base suffering from an unknown infection. Is there a cure?